I've watched an amazing video from Epic Games developers about the locomotion system they used in Paragon and animation programmer Laurent Delayen impressed me most by smart ideas on how to modify the animation to fit it in gameplay needs without huge cots. And I decided to make a tribute to those ideas because they're useful on any project that has 3rd person characters
Epic Games Video: https://youtu.be/1UOY-FMm-xo?list=WL
Laurent Delayen: https://youtu.be/YlKA22Hzerk?list=WL
his twitter: https://twitter.com/LDelayen
Paragon Locomotion Tribute, Phase 01: Warps