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Prototyping and implementation of high-end content with Thanatos

At Allods Team I got unique experience in prototyping and implementing high-end game content.
I was working in collaboration with Artists, Programmers & Game designers over Thanatos's boss fight implementation to the game.
Not less than twenty iterations were made for each spell in fight sequence and I like the final result. And I like reaction of players who tried to fight this monster.

Thanatos in rage

Thanatos in rage

Skyforge High end - Thanatos