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Prototyping and implementation of creatures' abilities in Skyforge

As Technical Animator at Skyforge I was working along with FX-artists, 3D-modelers, Animators & Game designers on creatures' abilities to make as good game content as possible.
At Allods Team we use Natural Motion Morpheme for animation networks' (trees) creation.
And for server & client logic realisation we use game's own engine with node-based scripting system.

Example of creatures in Skyforge — Ratmen

Example of creatures in Skyforge — Ratmen

Skyforge creatures' abilities